AI Insights · Timothy · April 2024
Top 5 Business Games on iOS in Netherlands Q1 2024
Discover the performance trends of the top 5 business games on iOS in the Netherlands during Q1 2024, including insights on downloads, revenue, and active users.
Performance of Top 5 Business Games on iOS in Netherlands Q1 2024
In the first quarter of 2024, the top 5 business games on the iOS platform in the Netherlands showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look into each app’s performance:
Idle Lumber Empire - Wood Game
Throughout Q1 2024, weekly revenue for this game showed fluctuations, starting at approximately $6.5K in the first week of January and ending at around $2.9K in the final week of March. Weekly downloads saw a peak mid-March with 1.6K downloads, while weekly active users decreased from 3.6K in early January to 1.8K by the end of March.
Grand Hotel Mania: Management
This game experienced a notable increase in weekly revenue, peaking at about $1.4K in early March. Weekly downloads, however, showed a steady decline from 1.5K at the start of January to 157 by the end of March. Weekly active users displayed a high of 8K in late January before stabilizing at around 3.8K in the final week of March.
My Perfect Hotel
Weekly revenue for this app remained relatively stable, with a peak of approximately $2.2K in the first week of January and a low of $724 in the last week of March. Downloads started strong with over 11K in the first week of January but decreased to around 3.2K by the end of March. The number of active users dropped from 38.4K in early January to about 13.5K by the end of the quarter.
Idle Office Tycoon-Money game
This game’s weekly revenue peaked at around $3.1K in the first week of January but saw a decline to approximately $493 by the end of March. Downloads showed a significant drop from 7.1K in early January to just 17 in the last week of March. Active users also decreased from 13K in early January to about 3.5K by the end of March.
Outlets Rush
Weekly revenue for this app varied, peaking at approximately $878 in early February and ending at around $563 in the final week of March. Downloads started strong with over 18K in the first week of January but fell to around 3.8K by the end of the quarter. Active users increased steadily from 54.8K in early January to nearly 70K by the end of March.
These insights highlight the dynamic nature of the business game category on the iOS platform in the Netherlands. For more detailed insights and data, visit Sensor Tower.